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A shoot-em-up inspired puzzle game where you play as the invincible Space Lord. Create and send waves of enemies to fight an AI-controlled "player". Balance difficulty and novelty to keep the player from dying or quitting in boredom for 25 waves.

Made for Ludum Dare 25 by Patrick Kemp and axcho with art by  Jim Burner and music by Teo Acosta. Powered by Flixel.

On LudumDare: http://ludumdare.com/compo/ludum-dare-25/?action=preview&uid=8060

On Newgrounds (Frontpage featured!): https://www.newgrounds.com/portal/view/621618

On Kongregate: https://www.kongregate.com/games/axcho/space-lord

On DeviantArt: https://www.deviantart.com/axcho/art/Space-Lord-367061459

Axcho's blog post: http://evolutionlive.blogspot.com/2013/07/space-lord-rising.html

We also made a spin-off game called Space Hero where you could play as the player ship against recorded Space Lord levels created by other players. Unfortunately, Space Lord/Hero primarily used Mochi Media leaderboards to store and access player-generated levels, and that service is no longer available. Here's the Space Hero link for posterity though: http://axcho.com/spacehero/

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